Let the Freelancing Commence!

After two decades in the game industry as an animator, working on everything from AAA titles to indie gems, I’m excited to announce that I’m now offering freelance animation, motion editing, and consulting services. With a strong focus on MotionBuilder and mocap workflows, I’m available for contract work—whether you need animation cleanup, rigging, or production consulting. Rates start at $60/hour for animation and $90/hour for consulting, with flexible terms for longer projects. Let’s connect and bring your characters to life!

For more information visit the Freelancing page. Freelance Motion Capture and Animation

Megalopolis

I got the opportunity to work on Francis Ford Coppola’s Megalopolis. I lucked out and a few of my shots ended up in the trailer.

My favorite shot I worked on was the riot crowd. I put on an Xsens suit and ran through my house to capture all the data. I then did all the retargeting and editing. I created a bunch of little narratives that are happening like people hanging out on the steps and looking out their front doors. One guy jumping on a cab and a mob shaking a police cruiser at the end.

Here is an early render of the shot.

Predator Hunting Grounds!

Welcome to my next big project! I did a month of contract work on many of the the kills and executions. Now that I am working as a Principal Animator at Illfonic I will be helping to finish the game. I am super excited to be working in the Unreal Engine!